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Eddie Russell
Project Manager at Unity Technologies
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Swords and Shovels hero asset
Combining Painted and Image-based Textures in MARI
Establishing a Texturing Pipeline Between MARI and Maya
Fundamentals of Arnold for Maya
Maya Shading and Texturing Fundamentals
Introduction to Maya 2017
Up and Running with MARI Non-commercial
Transforming Robot Production Pipeline
Your First Day with MARI
Texturing Prehistoric Reptiles in MARI
Texturing a Robot with Ptex in MARI
Painting Textures for Low Polygon Props in MARI
Daydreamer Production Pipeline
Creature Texturing in MARI
Combining Painted and Image-based Textures in MARI
Beginner's Guide to MARI
Creating Ornate Logo Type in Illustrator
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